

Although sometimes the wizards can destroy the skill with a really badly timed knock back skill. Its super useful to me for clearing trials trash mobs and spawning the boss quickly. I run the wizards to increase the speed I can reuse skills to increase my damage output and I run the healer not for heals but for the vortex skills. On my mage (main char) I run 2 wizards and the healer.Īt late game they are pretty useless other than an extra skill or a stat boost. If you look at the leaderboards you will see there's quite a few different decisions made most seem to agree the barbarian is useless. You can even run 3 of the same companion. There is no best companion and running 3 is definitely the best option. Please make them work with the rest of the excellent game.As you progress you get 3 of the 4 for free. Is their damage reduction OP or something? give them a second Aura that works in trials. Their Multishot isn’t so great, but their freeze move can be really useful on some builds. vortex can be used by a variety of builds in different ways.Īrchers are also useful with a variety of builds. anything other than that useless scatter explosion he has. Or maybe like Leap, where the wizard picks up close by mobs and drops them. If you must have an explosion then make it work more like Shock Wave which is directional and sort of gathers mobs when it hits. Sometimes after a Wizard explosion my hero would start running to the edge of the map when there was nothing visible there. I have that return to attacking after moving turned on. Maybe something like Mage Arcanist that is more single target damage? What was the reasoning? I think the Wizard was blowing critters off the map. In what scenario in this game do you want to disperse a mob you just collected. Here’s what I think and I will be curious what others think. So I spent some gems on companions this ANB because I had mostly only used the Story companions.
